Category Archives: Miniatures

The Purging

I had an idea for a half-orc on a mission to free the Orcs from the bondage of evil so they could return to their earlier tribal ways (it’s my fluff, okay?).  I’m playing this one out in Warrior Heroes: Armies and Adventures by Two Hour Wargames.

Name

Loretha Gnutharsdottir

Employment

Adventurer

Race

Nation

Alignment

Class

Notes

Social Standing

Human(?)

Border Kingdoms

Twilight

Warrior

Elite Trained

3

Stats

REP

Hardiness

Weapon

Armor

AC

CV

4

1

Mixed

Half Plate

5

3

Weapons

Name

Impact

Range

F. Room

2-H

 

Long Sword

5

1

Short Sword

5

0

Long Bow

7/5

48

Y

Gear

Followers                                                                      Total CV:   9     

Type

Class

Weapon

I

R

2H

REP

AC

Mv

HD

Notes

CV

Retinue Cavalry

Mtd Melee

Spear

5

1

5

3

12

2

Retinue Cavalry

Mtd melee

Spear

5

1

5

3

12

2

Skirmisher

Missile

Long Bow

7/5

48

Y

3

2

8

1

Borderer

Melee

Spear

5

1

4

2

8

1

Borderer

Melee

Spear

5

1

4

2

8

1

Borderer

Melee

Spear

5

1

4

2

8

1

Adventure Journal

Strategic Turn 1:

The daughter of a Setting Sun priestess raped by an Orc war chief, Loretha has lived a tortured existence, never fitting into any society.  Her goal now is to destroy the influence of the ­­Black Moon, returning the Goblinoid and other races to their ways of life before the evil influence swayed them to darkness.  Her first goal is the eradication of the Dark Elves because they are the original source of evil in the land.

January: No encounter

Strategic Turn 2:    Loretha leads her warband towards the border from the Kingdoms to the nation of the Orc tribes.

February: No encounter

Strategic Turn 3:  Loretha’s advance skirmishers report an Orc hunting camp just inside the borderlands.  Quickly, Loretha decides to ask them for a guide to her estranged father’s winter camp so that she may make a war council with him, enlisting his aid against the Dark Elves.  She is quickly spotted by an Orc warrior, Talking the Talk begins.

March:  Raid (attack, target – a guide to Gnuthar Klugarsen’s winter camp) on an Orc hunting camp just inside the Orc lands border.

Translated from Orcish:

Orc: Who dares approach?

Loretha: I am a warrior from the Border Kingdoms seeking a war council with my father against the Dark Elves <spit>

Orc: <spit>  and who is your father, halfbreed?

Loretha: I am Loretha Gnutharsdottir of the Hill Mob Boyz

Orc:  Wait and I shall bring he who shall judge you worthy

The Orc enters one of the camp wigwams and is only a short while before another larger Orc burst forth and confronts our heroine.

Lothar: What manner of refuse is this bitch before me?  On your knees and service my war spear, half human!

Loretha: I am Loretha Gnutharsdottir, warrior of the Hilly Mob Boyz and will neuter you before you take another step!

Lothar: Gnutharsdottir?  You are NOT spawn of Gnuthar or I would mark you, for I am Lothar Gnutharssen, first spawn and first nob of da boss Gnuthar!

Loretha: I choose the trial of bloody teef!

Lothar:  WAAAAGH!!!

Talk the Talk did not go well, Lothar scores 3 successes to Loretha’s 1, so now is time for Walk the Walk.

Lothar’s Hunters

Type

Class

Weapon

I

R

2H

REP

AC

Mv

HD

Notes

CV

Lothar Gnutharssen

Mtd Melee

Spear

5

1

5

2

16

Terror

1

Orc

Melee

Axe

4

4

2

8

Frenzy

1

Orc

Melee

Axe

4

4

2

8

Frenzy

1

Orc

Melee

Axe

4

4

2

8

Frenzy

1

Orc

Melee

Axe

4

4

2

8

Frenzy

1

Orc

Melee

Axe

4

4

2

8

Frenzy

1

Bugbear

Melee

Ball and Chain

2

5

2

8

Frenzy

1

The Montagnards

Somewhere in Cambodia….

Wait!  Nope, you can’t be in Cambodia, the US never leaves Viet Nam.

Trust me, it’s all good.

Are you sure?

Positive.  Now, where were we?  Oh yes… Somewhere in Cambodia, a platoon of CIDG Motagnards lead by US Special Forces is performing surveillance on a village looking for PAVN troops.

The platoon was hidden behind a ridge line waiting for the NVA to appear.

 

 

 

 

 

A Leiutenant and his platoon HQ appear

 

 

 

 

A mortar team appears from inside the village

 

 

 

 

 

The mortar begins to fire as the Montagnards pour rifle fire at them.

 

 

 

 

The Lieutenant leads his troops into the treeline possibly seeking his platoon.

 

 

 

 

 

Wounded
Two Montagnards go down Out of the Fight under the mortar fire

 

 

 

 

 

Bravo squad begins the pursuit of the Lieutenant

 

 

 

 

 

Two of the mortar men are killed Obviously Dead and the third is wounded Out of the Fight

 

 

 

 

 

 

The Lieutenant makes his way up the ridge line under fire from Bravo squad

 

 

 

 

 

The Lieutenant goes Out of the Fight, wounded

 

 

 

 

 

The last of the HQ section is wounded, Out of the Fight

 

 

 

 

 

The final tally is 2 CIDG wounded, 4 NVA KIA, 3 NVA wounded or stunned and captured.  A major US victory.  This was played using FNG from Two Hour Wargames and the game lasted only about 45 minutes.

Atlantis is Sinking!

A few months back I found a page on the Irrational Number Line Games site featuring a fun little scenario about escaping the island of Atlantis as an earthquake causes it to sink into the ocean.  Inspired by that, I’ve set out to build my own island.

This will be a multiplayer skirmish, with units of around 4 figures racing and fighting to get to the center of the island.  As a bonus, the last phase of each player’s turn is to remove a piece of the island (because it sank).

First thing, this is The Temple of the Sun, which will be at the center of the island, housing a magic carpet waiting to fly away with the winner of the game.  It’s made from foam blocks I found at the dollar store; the base is poster board.

 

 

 

 

 

 

 

 

Here’s the temple base painted with camouflage spray paint.

 

 

 

 

 

 

 

I also painted the bottoms of the bases so the poster board won’t warp.

 

 

 

 

 

 

 

Here’s the whole island before painting and flocking

 

 

 

 

 

 

 

Here’s the island spray painted

 

 

 

 

 

 

 

A bit of sponge painting on the rocks, and a lot of flocking on the bushes

 

 

 

 

 

 

 

 

The Adventures of Pete Poharsky, Polish Pirate!

I got my hands on some pirate rules, ‘And a Bottle of Rum’, from Two Hour Wargames, and after taking way too much time painting figures and building scenery, finally started a campaign.  I’ve decided to play the career of a young Pole who has left Europe for adventure in the Caribbean.

Week 1:  Seeking a Ship

Pete, having freshly arrived in Kings-port, is attempting to buy a ship and gather a crew intent on plundering treasure ships bringing gold and silver from the new world.  Unfortunately, he finds that the only ship available for sale is far more expensive than his meager funds can afford, so he does the next best thing and goes carousing.  While slaking his thirst at the Salty Bitch Tavern, he meets Ubuntu Linux, an escaped slave currently signed as first mate to a 4th rate merchant ship captained by Sir Reginald Twat, a man notorious for the unfair mistreatment of his crew.  Ubuntu recruits Pete as a carpenter loyal to himself rather than to Sir Reginald.  Mischief is afoot!

Pete enters town.  Ships are from Raven’s Blight printed at 200%, figures are Freebooter’s Fate, buildings are scratch built using plans from Matakishi’s Teahouse jungle huts.

 

Week 2: Sailing to Montezuma Bay

Ubuntu’s plan was simple:  Deliver the supplies to Montezuma Bay and then throw Reginald Twat overboard on the return trip!  Sea travel in this system is a simple dice mechanic; throw out some Possible Enemy Forces on the seas and roll for everybody’s movement.  As this is an established trade route, I decided on an Area Activity Level of 4 out of 5.

Rolling for the first PEF, it moved parallel to me; must be another merchant on the same run.  The second PEF was a different story – it moved straight towards me, so now I had to roll 2d6 to determine it’s class, it came up as a 3rd rate Merchant.  That meant a 1d6 roll on which a result of 1 would be pirated.  Naturally, as I had a simple plan to go awry, I rolled a 1.

I moved to the chase tables.  Twat’s ship, Priscilla, rolled 2 successes and the pirates only 1, so the pirate ship moved (away) from “Ship bearing down on us, sir!” to “Sail on the Horizon!”.  Rolls for turn 2 were identical, so the pirates lost contact with Priscilla and the voyage continued.

The next turn saw 2 PEFs sail within sight, but turned out to be “Empty Seas!”.  Finally, the voyage was complete.

Week 3: In Port at Montezuma Bay

Pete’s only trip ashore was as part of a work gang retrieving lumber for ship repairs.

Week 4: Sailing back to Kings-Port

To be continued…

Gamer’s Garage Sale

I’ve finally gotten almost everything unpacked following our two-moves-in-six-months into the new and improved man cave.  Finally, I’ve had a chance to go through everything which was rather hastily packed back in April and have discovered some items for which I see no need in the future.

First off is a 15mm army on “common” basing, suitable for DBx, FoG, RRtK:

I bought this army “as is” about six or seven years ago; I did not paint it nor is it up to my minimum painting standards.  Also this army is OLD, as in made of lead and many of the sculpts are rather substandard by today’s standards.

Having played neither FoG nor RRtK, I will describe these in DBx terms.

24 stands Light Horse

5 stands Bw(x) (spear / crossbow) including 2 standard bearers

9 stands Bw

19 stands Sp plus two figures left over when I made the Bw(X)

4 stands Cv

4 stands Kn(X) (Cataphracts)

42 stands Ps(O) yes, fourty-two stands of skirmishers with bows (there are some crossbows mixed in there)

6 stands Baggage

All this can be yours for any reasonable offer including postage.

Clickable images:

Matching Sp(O), Bw(X) and Ps(H)
Spearmen are always useful
Best looking spear in the army, they look more like Pk(X)
Sp with cardstock shields
The star of the show – horse archers
Cavalry
General’s chariot in need of repair
The ugliest figures in the army
Red horse archers
White skirmishers
Blue horse archers
Yellow skirmishers